An uneventful shift change took place. There were a couple of gang bangers, from different gangs, in the exam rooms. They each had a buddy in the waiting area, who were giving one another the ole stink eye. The only unusual thing was the police officer who had been brought in with a nasty wound to his neck. Even though he had lost a lot of blood, the ER staff had managed to stabilize him. Curious thing was that despite their efforts, he had immediately begun to go down hill. They were waiting for an ICU bed to open up in the morning so they could move him upstairs. Until then, he was in the ER, being monitored by the doctors and nurses. His vitals were widely erratic, for reasons unknown, and they weren't sure he was going to make it through the night. Being unwed, his partner was the only person, other than the ER staff, keeping a vigil for him, and he had gone out to grab a change of clothes and bite around midnight.
The intake nurse sat at the front desk watching the 2 gangers; lest trouble start. Security was nearby, but still... At 3:43 the PA system rang out "Code Blue, Code Blue, ER, Stat". The nurse stuck her head around the corner and saw a bustle of activity, as her colleagues frantically worked to save the police officer. She went back to the front to ensure nothing happened there. Shortly, a male nurse stepped out and said that the policeman had died, and no one knew why. He turned around and went back to tend to the body and clean up. The nurse shook her head, thinking, "Wow, what a way to start the day..."
- The Police Zombie gets a free move at the start of the game and the first human it sees automatically passes 0 on a "Zed no Zed" test. People still do not understand what is going on.
- Since the ER staff is trained to save lives, they will try to subdue the zombie, instead of killing it. All melee by ER staff result in a "Knock-down" on the Police Zombie
- Two hospital security will arrive, 1 D-6 turns after the zombie's first attack. They are armed with pistols and batons. They will not have any qualms with dispatching a zombie, if a death has occurred by the time they arrive.
- OD zombie victims will re-animate 1 full turn after their death; what ever is causing re-animation is especially virulent at this point.
- One gang banger, in each gang, is armed with a pistol; randomly decided on first activation.
The map represents the inside of Lazarus General Hospital's ER, which is located in downtown Lazarus. There are 6 ER staff ( 2 Doctors and 4 Nurses, all Rep 3) going about their nightly duties. There are 4 gang bangers (all Rep 3), two of which are randomly armed with pistols. There are 2 in the waiting area, and one each in a couple of exam rooms. The body of Officer Jones lies on a table in the main ER area, being attended to by one of the nurses.
|Z1 - Zombie Officer Jones, N1 - Nurse Davis, N2 - Nurse Sams, N3 - Nurse Thomas, N4 - Reception Nurse, D1 - Dr. Salvena, D2 - Dr. Epping, G1 - Tito, G2 - Tiny, G3 - Beebo, G4 - Ghost|
Note: While I like ATZ's rules for action inside buildings for their simplicity, I wanted more detail. The only thing that kept me from building a 3-d version of the ER is the fact that I have too many projects going on as it is. I wouldn't be able to play this scenario for months, if I did. I downloaded a floor plan off the web, and used Photoshop to edit and scale it for 15mm. I then printed it out and taped it together. You can get the blank floor plan here: Floor Plan.
Turn 1 (Zombie Surprise Attack)
|Turn 1 - Nurse Davis is killed by Zombie Officer Jones|
Turn 2 and 3 (Zombies Active, Humans Inactive)
Zombie Move: Zombie Officer J begins to munch on Nurse Davis for 2 turns.
Turn 4 (Humans 2, Zombies 1)
|Turn 5 - The Humans "See The Feast"|
Zombie Move: Zombie Officer J manages to take a hunk out of Nurse Sams neck, putting him OOF.
|Turn 5 - Dr. Salvene faces the zombies.|
Zombie Move: Zombie Officer J begins feasting on Nurse Sams. All the humans in LOS take a "See The Feast" test. Dr. Salvena isn't shocked and stands her ground. Dr. Epping turns and locks himself in the X-Ray room, whimpering. Nurse Thomas screams and runs back to the Employee Lounge. She locks the door and begins piling furniture against it. The body of Nurse Davis stirs and rises.
Turn 6 (Zombies 1, Humans Inactive)
Zombie Move: Both Zombies charge Dr. Salvena, who is unable to get way. As Zombie Officer J grapples with her, Zombie Nurse Davis attacks and knocks her OOF.
|Turn 7 - Action in the hallway.|
Human Move: Tito sticks his head out of Exam Room 4 and sees the zombies attacking Dr. Salvena. He pulls a pistol from his waistband and fires once wildly down the hall. In the waiting room, Ghost, Beebo's Crip Homie, pulls his pistol out and scans the room after he hears the shot. He sees a Blood across the room and takes aim. Tiny, the 2nd Blood gangster sees Ghost aiming at him and ducks into the hallway. Ghost cautiously stalks him across the room (Pass 0 "Fast Move"). The Reception Nurse ducks under the counter as Ghost goes by.
As Tiny enters the hallway, he sees the Zombies attacking the downed doctor and freezes. Zombie Nurse Davis turns and charges him (pass 1 "Zed no Zed"). He stands his ground as the zombie charges into melees with him. Beebo looks in the hallway, from Exam Room 1, and sees all the action. He decides it's time to leave. The only problem is that the hallway is choked with tussling bodies. He must charge past the grappling Tiny and zombie. Unfortunately, he gets tangled up with them (pass 0"Wanting To Charge", GMs prerogative).
Zombie Move: Zombie Officer J begins to feast on Dr. Salvena for 2 turns. Zombie Nurse Sams rises and joins him. Tiny reaches up and snaps Zombie Nurse Davis's neck as they melee; killing it.
Turn 8 (Humans 2, Zombies Inactive)
Human Move: Tiny and Beebo are locked in melee. Ghost comes up behind Tiny and shoots him in the back, killing him (OD result in Melee). Tito sees this from down the hall and shoots at the Crips. He hits Beebo, knocking him down and stunning him (pass 2 "Knockdown Recovery). Ghost ducks back into the Waiting Room.
|Turn 9 -Beebo goes down as the zombies feed.|
Human Move: Tito fires at the Zombies in the hallway, hitting Zombie Nurse Sams killing it. Ghost steps into the hallway, reaching down to help Beebo, firing at Tito in the process. He hits him in the chest and knocks him OOF. Ghost grabs Beebo and drags him through the Waiting Room and out the front door.
Hospital Security finally arrives. They come up the stairs and turn the corner into the Procedure Room. They spy Zombie Officer J feasting n Dr. Salvena. SO Jenkins is unfazed (pass 2 "See The Feast), but SO Duncan freaks out and turns back around the corner and hides stunned in the stairwell. SO Jenkins draws his baton and advances, but is unable to reach the zombie.
Turn 10 (Humans 2, Zombies Inactive)
|Turn 10 - SO Jenkins standing over the dead|
Turns 11 and 12 (Both Inactive)
Turn 13 (Zombies 4, Humans 1)
|Turn 13 - The undead Dr. Salvena chases SO jenkins|
Human Move: SO Jenkins regains his wits, as he crouches in cover (Pass 2 "Rally").
Turn 14 (Zombies 1, Humans Inactive)
|Turn 14 - Zombie Tiny advances.|
Turn 15 (Zombies 3, Humans 2)
Zombie Move: Zombie Tiny reaches Tito and begin feasting on him for 2 turns.
Human Move: SO Jenkins calls for SO Duncan to follow him. SO Duncan hunkers down and refuses to move. SO Jenkins cautiously moves across the room into the hallway. He sees Zombie Tiny bent over a prone body. He yells at it to freeze, which causes the zombie to charge (pass 1 "Zed No Zed"). Shocked he doesn't shoot and the zombie reaches him. The zombie seriously mauls him (OOF Melee Result)
Turn 16 (Humans 1, Zombies Inactive)
Human Move: The Reception Nurse uses the lull to vault the front desk and run out the door.
|Turn 17 - Zombies make their way out into the city.|
Zombie Moves: SO Jenkins’s body reanimates, as does Tito's. The three Zombies follow the trail of fresh blood Beebo left behind out the ER door and into the night.